Call of Duty Blamed as Boy Admits Killing Mom with Birthday-Gift Rifle

pagesoon.blogspot.com ® Call of Duty Blamed as Boy Admits Killing Mom with Birthday-Gift Rifle


It's been a cheerful day for video game crime news, hasn't it? First was the teenage father who sawed a former friend's neck down to the trachea over some Xbox Live name-calling. Now an Iowa boy says he killed and attempted to rape his mother after she took away Call of Duty.


That's according to the 911 call 14-year-old Noah Crooks of Osage, Iowa placed on March 24, 2012, the night he shot his mother 20 times. It was played in court this week as his trial began. His mother, Gretchen Crooks, had confiscated his video game about three hours before she was shot to death, an act believed to spark the fit of rage that led to her killing. It was the first homicide reported in that town since 1898.


“I’m not joking at all. She’s dead. I’m scared. I killed my mom with my .22. I don’t know why I did it,” he told the 911 dispatcher. "I tried to rape her. I tried to rape her but I couldn’t do it." He spoke of playing Call of Duty and said his mother took it away because he got bad grades. “Something just came over me,” he said.


Crooks shot her with the .22 rifle he was given as an 11-year-old. Considering a 5-year-old in Kentucky just shot his 2-year-old sister to death with a candy-colored, small-size .22 rifle made especially for children, one would think this type of product or gift-giving practice should come in for a public ass-kicking, but I doubt it will.


The defense opened its case on Friday with testimony from Noah Crooks' friends, one of whom played Call of Duty with him online. The testimony is meant to establish some type of rapid change in Crooks' behavior. Despite constant references to an attention deficit disorder and the rambling 911 call in which he appears divorced from reality, he did say, "I feel crazy and I know I’m not."


Jury listens to 911 tape during testimony in Crooks case [Mason City (Iowa) Globe Gazette, via Destructoid. Image via KAAL-TV.]






A 14-year-old admitted to slashing a 13-year-old's throat in an assault Scottish authorities… Read…







For at least the third time this month, a young child has shot and killed someone. On Tuesday… Read…





Call of Duty Blamed as Boy Admits Killing Mom with Birthday-Gift Rifle

What Is the Prettiest Gadget You Own?

pagesoon.blogspot.com ® What Is the Prettiest Gadget You Own?

Beautiful design isn't good design, and even the prettiest gadgets can still suck. But all that said, there's something to be said for devices that are just easy on the eyes, and if they're good too, that's a bonus. Show us the prettiest gadget you've got hanging around. Or, if you're living in a trash-heap or something, what's the prettiest one you aspire to someday own?


What Is the Prettiest Gadget You Own?

How Iron Man Destroyed $5.86 Million In Cars Alone

pagesoon.blogspot.com ® How Iron Man Destroyed $5.86 Million In Cars Alone

Tony Stark is a man of wealth and taste. He likes cars that are obscenely fast and ludicrously expensive, like the Audi R8 and the Saleen S7. But when he dons his Iron Man suit, cars get blown up. Specifically, his cars. And other people's cars. Also military equipment, aliens, and his enemies, but especially cars.


Bruce Wayne has his Lamborghinis, that sexy MV Agusta in The Dark Knight and his various Bat-vehicles, but the case could easily be made that Tony Stark is the foremost car guy in the realm of comic book movies. He's shown to have a need for speed and an enviable collection of old and new automobiles from around the world including a 1967 Shelby Cobra, a Tesla Roadster and an old Ford hot rod.


But Tony Stark also has a horrible track record when it comes to vehicular destruction, and it could be argued that he is, in fact, the world's most abusive car collector.


This isn't always his fault — he's a superhero and a billionaire CEO, and that means he gets targeted by all sorts of laser-toting, missile-shooting, plasma-whip-having nutjobs. And sometimes his cars get caught in the crossfire. And sometimes, cars get blown up when Tony Stark simply happens to be around them. He's bad car luck, I tell you!


With everyone rushing out to see Iron Man 3 this weekend, now seems like a great time to tally up exactly how much it would cost to replace all of the cars that were damaged or destroyed in the first two films. For the purposes of this story, we're pretending that Iron Man and all of his cars are real, and not fiberglass movie props, obviously.


To do this, I conducted extensive scientific research for this piece — I re-watched Iron Man and Iron Man 2 last night. The Avengers is much harder to pin down, but I'll get to that in a minute.


But for the moment, without having seen Iron Man 3 yet beyond a few trailers (I'm going after work, so no spoilers in the comments!) I put the official Jalopnik estimate at $5.68 million. Seems like a lot, but I think Tony Stark can foot the bill.


Without further ado, let's examine Ol' Shellhead's appetite for automotive mayhem.


S


The Humvees in the military convoy


Now, this one really wasn't Tony Stark's fault, is it? He was riding in an Air Force convoy of at least three Humvees when they were attacked by terrorists from the mysterious Ten Rings organization. (Who were those guys, and what was their political motivation exactly? Maybe that's in the third one.) Anyway, this was the event that leads to Tony getting injured and captured, and it's what sparks the eventual birth of Iron Man.


Let's assume three Humvees were destroyed in the attack. At $220,000 each for an Up-Armored Humvee (UAH), we're not exactly off to a great start.


Total damage: $660,000


S


The Shelby Cobra in the workshop


I once read a funny joke somewhere about Shelby Cobras. "How do you tell if a Cobra is real or not?" The answer: "It's not real."


As the Cobra is the dream car for millions of bald rich men in their 60s, it's not a terribly uncommon car, although they're almost always replicas.


But this is Tony Stark we're talking about here! He's one of the richest and most powerful men in the world! He's not gonna roll around in some replica Cobra like a mark-ass bitch. He'd drive the real deal, baby.


So let's assume his '67 Cobra was real. That makes the fact that Stark landed on it during an early flight experiment even more painful.


Total damage: $750,000 (estimated)


S


A bunch of cars on the freeway, including a hydrogen bus


The climax of the first Iron Man is a knock down, drag out fight between Tony and his ex-bestie Obadiah Stane, mad with power in a gigantic knockoff suit. Their scuffle carries over to a Los Angeles freeway, and a ton of cars get damaged or destroyed in the aftermath, including a city bus. (There's also a deleted scene where Rhodes drives the R8 into Iron Monger, but that was kept out of the film because the stunt didn't turn out right. We'll leave that off here.)


IMCDB shows the city bus that got blown up as a 1995 Novabus. In the film it's portrayed as a hydrogen powered bus, and at about $2 million apiece, those things aren't cheap. I think a fair estimate of the damage to the other cars would be about $250,000, so that brings us to...


Total damage: $2,250,000 (estimated)


S


Racing cars at Monaco


I don't think Iron Man 2 is quite up to par with the original, but one of the film's highlights was the race scene at the Historic Grand Prix of Monaco that gets interrupted when Whiplash arrives and generally fucks shit up. In addition to a bit of racing, we get to see Tony use that sweet suitcase-armor. I want one of those!


It's also a great example of how irresponsible-yet-insanely-awesome Tony Stark is. He owns a racing team. He decides he wants to have a go around Monaco, so he fires the driver and hops in the seat himself. Wouldn't you do that if you were an eccentiric bazillionaire?


Several of the cars used in that scene were supplied by the Historic Grand Prix Association. Stark's car, as well as some of the others, were replicas of 1978 Wolf F1 race cars. (Did you know that Tony's car was driven by Tanner Foust in the movie?)


By my count, Whiplash destroyed at least four of the cars. It's quite hard to determine how much one of these would cost if they were real. A 1978 Fittipaldi F1 car was listed last year at 195,000 British pounds, or about $300,000. That may not be apples-to-apples, but it's the best I can come up with. I'm open to a better estimate if anyone has one.


Multiplied by four, that gives us...


Total damage: $1,200,000 (estimated)


S


2009 Rolls-Royce Phantom


Not content with just trashing vintage race cars, Whiplash also goes after Tony's poor 2009 Rolls-Royce Phantom, nearly cleaving it in half with his plasma whips.


It's safe to say that will not buff right out.


Total damage: $350,000


S


A whole mess of cars under the bridge


Like the first movie, Iron Man 2 ends with an inordinate amount of vehicular explosion-ing. (We're making up words at Jalopnik today and it's awesome.) As Iron Man is chased by a fleet of drone suits and his buddy Rhodes in the out of control War Machine armor, a ton of cars under a bridge near the Stark Expo become collateral damage.


It's hard to say how many cars were destroyed here or exactly what they were all worth. There don't appear to be any exotics involved, just normal, workaday cars that ordinary folks drive. I sure hope they had insurance. I think $500,000 is a safe estimate, if a conservative one.


Total damage: $500,000 (estimated)


S


Just about every car in Manhattan in The Avengers


When the Chitauri alien army shows up at the end of The Avengers, every car in Manhattan gets destroyed in the process. Seriously, all of them. Every last one.


Let's say you're a person living in the Marvel film universe. If you had a car in Manhattan that day, you were screwed, and that's all there is to it.


It's possible that was the least of your problems, however, as you may have been eaten by a giant snake.


Now, the Avengers are a team, so we can't pin this entirely on Iron Man, obviously. But once again, he was involved in a fight where an insane amount of vehicles were obliterated. I'm telling you, the guy's bad car luck. Since we can't get an accurate estimate here, we won't count it.


But hey! At least Tony's ugly fake NSX roadster survived, as did most of the SHIELD Acura ZDXs. So that's good, right?


Total damage: Impossible to accurately determine, but probably well into the tens of millions of dollars.


S


The Audi R8 E-Tron in Iron Man 3


Iron Man 3 just came out, but things already don't look good for his latest ride, an electric Audi R8 E-Tron. In the trailers we can see that it gets blown up and sent into the ocean when attack helicopters unload their missiles into his swanky Malibu pad. Once again, that will probably not buff out.


The real R8 E-Tron may not actually see production, although at one point it was slated to. Back in 2009 Car and Driver said it would be out by 2012 and cost around $150,000. Obviously, that didn't happen, except for one genius billionaire playboy philanthropist.


Total damage: $150,000 (estimated)


Given Tony's past, it's safe to assume that the latest movie will have tons of exploding cars, so we may have to update the vehicular cost of his mayhem. But for now, it looks like we can put the total at an estimated $5.86 million.


Don't worry. If anyone can afford it, Tony Stark can.


Photos credit IMCDB






Whether he's blowing stuff up as Iron Man or whipping his race car around Monaco, Tony Stark… Read…







Iron Man 2 mostly served as a reminder that Tony Stark is kind of a dick, a sentiment The Avengers… Read…







The latest trailer for Iron Man 3 dropped yesterday, and I had two major takeaways from it: First,… Read…





How Iron Man Destroyed $5.86 Million In Cars Alone

Everything You Should Know About the History of Typography

pagesoon.blogspot.com ® Everything You Should Know About the History of Typography

Lettering is everywhere and chances are that you, dear Gizmodo reader, have at least some idea of what font it's all written in. But the typographical arts have a long, rich history, full of subtle changes and evolutions. And the devil's in the details.


This neat little stop-motion primer by Ben Barrett-Forrest will help you brush up on all jazz, or maybe learn about it for the first time. Strap on your serifs.


Everything You Should Know About the History of Typography

You'd Be Sued if You Used Scribblenauts' Copyrights, Says Meme Creator

pagesoon.blogspot.com ® You'd Be Sued if You Used Scribblenauts' Copyrights, Says Meme Creator

People howled when word spread that the creators of Nyan Cat and Keyboard Cat were suing Scribblenauts over the unauthorized use of those memes in the series' latest game. Frivolous lawsuit! Bullshit! Well, think of it this way: Big Video Game is finally getting sued by the little guy—for copyright infringement.


That is how Christopher Orlando Torres, the holder of the copyright to Nyan Cat (yes, it is copyrighted and yes, memes may be copyrighted) argues it in his statement on the lawsuit, which came to light on Thursday. He says he and the creator of Keyboard Cat are suing 5th Cell, the makers of Scribblenauts, because the studio and publisher Warner Bros. acted "as if we had no rights in characters we created.



"I have no issues with Nyan Cat being enjoyed by millions of fans as a meme, and I have never tried to prevent people from making creative uses of it that contribute artistically and are not for profit," Torres writes on his personal Tumblr. "But this is a commercial use, and these companies themselves are protectors of their own intellectual property."



He does have a point there.



"Just because popularity with millions of fans has caused Nyan Cat and Keyboard Cat to become famous by virtue of their viral or meme nature, doesn't give these companies a right to take our work for free in order to make profits for themselves," he continued, "especially considering too that they would be the first to file lawsuits against people who misappropriate their copyrights and trademarks."



Also pinned on point.


Nyan Cat was a valid copyright as of 2011. (Torres also holds copyrights to Pirate Nyan Cat, Mummy Nyan Cat, Pumpkin Nyan Cat, Zombie Nyan Cat, Christmas Nyan Cat, Cool Jazz Nyan Cat, Rasta Nyan Cat and Disco Nyan Cat.) He notes the irony of Scribblenauts advising players that they the game will not summon "copyrighted materials" by writing them on the notepad. His claim is over the use of Nyan Cat in Scribblenauts Unlimited, which released for 3DS, Wii U and PC in November last year. Charles Lamarr Schmidt has held the copyright to Keyboard Cat since 2010.


"There are many reputable companies that have respected our rights and negotiated fees to use our characters commercially," Torres said. "Warner Bros. and 5th Cell should have done the same."


One follower of Torres noted that when "some random troublemaker" got the original Nyan Cat video taken down from YouTube on a bogus DMCA complaint, Torres "fought with everything he had to get them to put it back up, because he wasn't the one who took it down ... all while dealing with death threats and such" from those who assumed he was. "So yeah, they would have to screw him pretty hard to have pushed him far enough to make him sue anyone."


A Legal Dispute I've Been Going Through [prguitarman.tumblr.com]






Oh man. The guy who created Keyboard Cat (Charles Schmidt) and the guy who created Nyan Cat… Read…





You'd Be Sued if You Used Scribblenauts' Copyrights, Says Meme Creator

Watch Boeing's X-51A WaveRider Scramjet Blast Off to Mach 5.1

pagesoon.blogspot.com ® Watch Boeing's X-51A WaveRider Scramjet Blast Off to Mach 5.1

Boeing's X-51 WaveRider Scramjet has had its share of bad luck. While its first test flight in 2010 went fine, the two that followed ended with unsatisfactory plops. Now, the USAF has just completed the fourth and final test, and the result was a screaming 370 seconds of scramjet glory and literally hypersonic speeds.


According to Charlie Brink, X-51A program manager for the Air Force, the mission was "a full success." And though the Mach 5.1 , hypersonic speed isn't itself a record (that was reached in the WaveRider's first test) the scrammy's 260-mile, six-minute trip was the most successful—and longest—test of the engine. Moreover, it was huge improvement over those last two failures.


After its high-speed flight, the X-51A crashed into the Pacific Ocean—as intended—ending the series of flights; there's no more X-51As left, and no plan for what's coming after. Still, the trip was awesome and the footage is a joy to behold. Hopefully they'll find a way to strap a camera on the next model. [USAF via CNET]






We could have had Bin Laden in 1998. However, in the 80 minutes it took for a volley of cruise… Read…





The U.S. Air Force's experimental X-51A Waverider set a hypersonic flight record when it flew… Read…





Watch Boeing's X-51A WaveRider Scramjet Blast Off to Mach 5.1

Injustice yesterday copped to adding in Batgirl as a DLC character, so that's one down, two to go on

Moneysaver One-Shot: May The Fourth Be With You

pagesoon.blogspot.com ® Moneysaver One-Shot: May The Fourth Be With You

That's no moon, it's The Moneysaver.


Looking for the current Moneysaver roundup? Click here.


May the deals be with you. The first thing you need to know is that it's FREE Comic Book Day. Click for all the details. We're rounding up the best deals today on everything Star Wars, and if you find a great one we missed, we want to see it in the comments.


Head to io9 to share your favorite Star Wars .gifs!


Scroll down now to save more money than you can possibly imagine.


Media


• Star Wars: The Original Trilogy ($33) | Amazon


• Star Wars: The Prequel Trilogy ($33) | Amazon


Note: This is the last day for these Blu-ray sales.


• Dark Horse May the 4th Megabundle ($100) | Dark Horse | Normally $393 | 129 Comics


• 40 Star Wars Graphic Novels [Kindle] ($2/each) | Amazon


• FREE Star Wars: The Clone Wars, Season 5, Episode 16 "The Lawless" | iTunes


Games


Gamefly | Use code GFDMAY20

• Star Wars: Knights of the Old Republic ($2.70) | Normally $10

• Star Wars Battlefront II ($2.70) | $10

• Star Wars: The Force Unleashed Ultimate Sith Edition ($5.40) | Normally $20

• Star Wars: The Force Unleashed II ($5.40) | Normally $20

• Star Wars Jedi Knight: Jedi Academy ($2.70) | Normally $10

• Star Wars Jedi Knight II: Jedi Outcast ($2.70) | Normally $10

• LEGO Star Wars: The Complete Saga ($5.40) | Normally $20

• LEGO Star Wars III: The Clone Wars ($5.40) | Normally $20

• Star Wars: Dark Forces ($1.40) | Normally $5


Note: The Gamefly games are 20% cheaper, but don't come with a Steam key. The steam games listed below aren't on sale on Gamefly, but the Gamefly games listed above are on sale on Steam, except for the LEGO games. Also, if you want to get Mac versions along with the PC version for certain titles, then buy from Steam.


Steam

• Star Wars Jedi Knight: Dark Forces II ($1.69) | Normally $5

• Star Wars Jedi Knight: Mysteries of the Sith ($1.01) | Normally $3

• Star Wars Republic Commando ($3.39) | Normally $10

• Star Wars Starfighter ($1.69) | Normally $5

• Star Wars The Clone Wars: Republic Heroes ($6.79) | Normally $20

• Star Wars Empire at War: Gold Pack (6.79) | Normally $20

• Star Wars: Knights of the Old Republic II ($3.39) | Normally $10


• FREE LEGO Star Wars: The Yoda Chronicles | iTunes


Star Wars Pinball is available for 50% off on most platforms.




Everything Else


• ThinkGeek Star Wars 25% off | ThinkGeek | Use code MAYTHE4TH


• Star Wars Mimobots 15% off | Mimoco | Use code SWBOTMAY4TH


• Star Wars CuffLinks Sale | Cufflinks.com


• Fathead 30% off Star Wars | Fathead


• Star Wars Apparel 30% off | Junk Food Clothing | Use code MAYTHEFOURTH30


• 80'sTees 25% off Star Wars Merchandise | 80sTees.com | Use code May42013


• Barnes and Noble Star Wars Mega Sale | Barnes and Noble




Keep up with Shane Roberts on Kinja and Twitter. Check out Dealzmodo for more great tech deals, and Deals.Kinja.com for even more discounts.




This is a Moneysaver One-Shot, a post focusing on a single deal, sale, or category. Join us every weekday at 2:15pm EST for the full Moneysaver roundup, brought to you by the Commerce Team. We're here to bring Kotaku readers the best gaming deals available, and to be clear, we also make money if you buy. We want your feedback.






It's May the Fourth, that day when Star Wars fans punnily wish each other well. We're… Read…





Moneysaver One-Shot: May The Fourth Be With You

How to Embrace Anime and Never Look Back

pagesoon.blogspot.com ® How to Embrace Anime and Never Look Back


The rise of the Internet has come hand-in-hand with anime's explosive growth in popularity and reach. A genre that just a couple decades ago was only available stateside through informal networks trading VHS tapes—the original fan-subbers—has gone mainstream, winning Oscars, breaking box office records, and fostering a rabid online fanbase.


And that fan base isn't just here for the tsundere school girls in knee high socks and too-short skirts, the themes and devices of many modern anime series closely mirror cutting-edge technology from real life. Dennuo Coil was doing the Google Glass thing before Google Glass was even a thing. The $1.35 million Kuratas robot—an obvious nod to both the Gundam and Evangelion series. And you only need to look as far as Ghost in the Shell to glimpse what life nearing the singularity will be like.


Watch It


Hulu and Netflix: For high quality and current anime, you don't have to look any farther than your friendly neighborhood streaming service. Both Hulu+ and Netflix have large catalogs of the most popular licensed anime. I prefer Hulu personally, its selection is both larger and fresher (premiering the day after the original air date) than Netflix's and the anime subbed rather than dubbed. Each service is available in both conventional and mobile formats, and retail for around $8 a month.


If you're just getting started and have Hulu, here are some of the more popular series currently available:


Crunchyroll: For the hardcore anime fan, there's the Crunchyroll streaming service (think Hulu but with more anime and nothing of any other genre). Crunchyroll actually started off as a fansub torrenting group, and a very popular one at that, but eventually grew into a legitimate, licensed service with a catalog of more than 600 shows available. The free edition of the app allows you to watch over a WiFi connection and access the latest episodes a week after they air. The premium version, which costs $7 a month, allows for watching over WiFi and mobile networks, access to new episodes an hour after they air, no ads, and access to 1080P video on the Crunchyroll website (otherwise it's 720). The app is available on both iOS and Android.


Buying from the Big Three: If you know you're going to be stuck somewhere for multiple hours without a WiFi connection, say an airplane, or doesn't allow streaming, say an airplane, you can instead download your favorite shows from iTunes, Google Play, and Amazon. There are limitations, of course: Apple and Google feature a rather limited selection outside of feature-length movies and Amazon only downloads to a laptop or iPad. But even so, it's still a better option than spending $9 on the inflight flick. And if you're looking for a hard-to-find DVD or Blu-ray series, you're likely to find it at AnimeNation.


S


Learn It


Anime News Network: From industry news and con coverage to op-eds and and reviews, the Anime News Network (ANN) covers everything anime. The site's encyclopedia section is helpful for figuring out the basic thematic structures of anime—like what moe actually means and why the Gundam series needs so damn many spinoffs.


AnimeVice: AnimeVice (AV) is another solid news outlet and isn't nearly as overwhelming as ANN, with a stronger emphasis on reviews, manga, and cosplay than industry news. The site also fosters a sizable community of user pages and reader reviews.


Anime Nano!: Anime Nano! is a fantastic aggregator for anime, manga, and figurine news and reviews. The UI may be a bit sparse, but the volume of content is staggering. Plus, iOS users can download the Anime Nano! app for iPhone and iPad.


S


Live It


Anime Music Radio: If you find yourself humming along to credits or wake up with the themesong from Hataraku Maou-sama stuck in your head, give Anime Music Radio a listen. This app for both iTunes and Google Play aggregates more than 70 anime related internet radio stations to deliver a constant flow of anime OST, J-Rock, J-pop, and anime news.


Anime Otaku: So you think you know your anime by this point? The Anime Otaku app on Google Play will take you to task identifying more than 1500 current and classic characters. If you do well, you can also submit your score to the global leaderboard.


Top Image: Ghost in the Shell is available at Amazon, second image: Toaru Kagaku no Railgun is available at Amazon.


How to Embrace Anime and Never Look Back

Throat-Slashing Blamed on a Gears of War Relationship Gone Bad

pagesoon.blogspot.com ® Throat-Slashing Blamed on a Gears of War Relationship Gone Bad

A 14-year-old admitted to slashing a 13-year-old's throat in an assault Scottish authorities blamed on a soured online friendship developed over Gears of War. Of course the game itself is blamed but when the 14-year-old already is a father, you're not talking about someone with good decision-making and impulse control.


The Daily Mail is all over this one, so, caveat reader, but prosecutors and police officials, in statements, pin this one on Gears of War 3. "The reporting officer was of the opinion that the violent video games played online by the accused may have been a factor in his conduct," the prosecutor told the court.


"These games are rated 18 and shouldn’t be played by children of this young age —but online gaming may be outside their parents’ knowledge," the chairman of the Scottish Police Federation said. "We need to look again at what we can do to stop this."


At the trial, prosecutors said the two met online around Christmas 2011 and played Gears of War 3 together. Later they met in person. But then the friendship devolved to "name-calling via the messaging system used in the game."


In a chance meeting in April 2012, the older boy slashed the younger's throat so deeply it exposed his windpipe. "Then," says the Mail, "in a scene reminiscent of violent video games, the accused sneered at his victim: 'Don't die,' before calmly walking off." It's a scene reminiscent of a 1980s action movie, too, but I don't see anyone blaming Commando.


The accused, now 16, faces being locked up, though for how long is not said.


Xbox player, 13, slashed friend's throat with knife after they met online playing ultra-violent game Gears of War 3 [Daily Mail]


To contact the author of this post, write to owen@kotaku.com or find him on Twitter @owengood.


Throat-Slashing Blamed on a Gears of War Relationship Gone Bad

This Week in the Business: What Have You Done For Me Lately?

pagesoon.blogspot.com ® This Week in the Business: What Have You Done For Me Lately?

What's happened in the business of video games this past week ...


QUOTE | “If your latest game doesn't do well that's probably the end of it for you no matter whether you're big or small.”—Dan Paladin, developer of Castle Crashers, talking about how unstable the industry is for both large and small developers.


QUOTE | “We believe PS4 has everything required to stay competitive in this changing landscape.”—Quantic Dream co-founder Guillaume de Fondaumiere talking about how consoles and PS4 in particular will still offer compelling opportunities despite the rise of mobile and other platforms.


QUOTE | “Mobile will become the primary screen for gamers.”—Juniper Research talking about the swift rise in gaming on tablets and smartphones.


QUOTE | “'It's so far fetched that it comes to a point where it's kind of funny.”—Game designer Goichi Suda, better known as Suda51, talking about why he likes to put over-the-top violence in games like Lollipop Chainsaw.


STAT | 72% – Percentage of gamers playing online, according to NPD; this is up from 67% last year, and gamers are playing 9% more overall.


QUOTE | “I don't think I'd spend $80 million on a risky title. I would spend $80 million on 80 risky titles.”—Compulsion Games' Guillaume Provost, talking about how he as an indie gamer would approach AAA publishing.


QUOTE | “In five years I don't think there'll be a reason to have a tablet.”—Thorsten Heins, CEO of Blackberry, showing the marketing savvy that's led to Blackberry losing the lead in smartphones.


QUOTE | “Even though we have used bans, as a developer that is the worst action.”—Jeffrey Lin, lead designer of social systems at Riot Games, talking about how Riot tries to reform toxic players instead of banning them.


QUOTE | “They're wearing it—hats, shirts, hoodies, backpacks, shorts, socks, flip flops and probably, if you looked, their underwear.”—Jon Buller, VP of swag maker Marketing Instincts, talking about how much gamers love game-related merchandise.


STAT | $11.9 billion—Amount that the PC online game market in China will rake in this year, according to research firm Niko Partners; growth is expected to slow but still add more than $2 billion each year.


QUOTE | “Next generation, everything's going to have to be destructible.”—Andrew Bowell, worldwide head of product management for Havok, talking about how physics is getting more popular in games.


QUOTE | “Treat it like a book; why not make a movie where the game started?”—James McTiegue, director of V for Vendetta, talking about how to make a movie based on a game that won't suck.


QUOTE | “Nobody wants to be told there are bugs in their work.”—David Deeble, former QA tester, talking along with other QA testers about how thankless and difficult their job can be.


This Week in the Business courtesy of GamesIndustry International


Image by Shutterstock


This Week in the Business: What Have You Done For Me Lately?

The Super-Humans Who Read Addresses Computers Can't Figure Out

pagesoon.blogspot.com ® The Super-Humans Who Read Addresses Computers Can't Figure Out

Email has eaten most of snail mail's lunch, but computers are cutting into what's left by parsing the addresses of your packages and letters. When they can't figure out your scrawl though, it's squinting and guessing to the rescue, and the New York Times tracked down the few people left with that job.


When robot eyes started reading labels, even slightly messy handwriting was enough to confuse the computers. Then your loving-scrawled parcels would be shunted over to human eyes for a second opinion and a judicious guess. Now the robots have gotten a lot better and can handle over 98 percent of the 160 million packages that pass through the system each year. But someone's got to handle that awful 2 percent that's left.


From the New York Times:



“We get the worst of the worst,” Ms. Batin said. “It used to be that we’d get letters that were somewhat legible but the machines weren’t good enough to read them. Now we get letters and packages with the most awful handwriting you can imagine. Still, it’s our job to make sure it gets to where it’s supposed to go.”


...Speed is important. Each worker in this nearly football-field-length room is expected to process about 1,200 images an hour, and they average three seconds an image.



In September, the Postal Service will be shutting down one of the two remaining plants, and consolidating to a single location full of super reader-guessers. Let's just hope the computers keep getting better, because our handwriting is bound to keep getting worse. You can hop over to the New York Times to read more about these specialized squinters. [The New York Times]


The Super-Humans Who Read Addresses Computers Can't Figure Out

This Is Earth As Seen By Smartphone Satellites

pagesoon.blogspot.com ® This Is Earth As Seen By Smartphone Satellites

A few months ago, NASA sent some Nexus Ones into space to see if a smartphone could hold its own against the million dollar satellites already up there. The answer is "not exactly." When it comes to photography, it's probably best to stick with the space-professionals.


The trio of smartphone satellites coordinated to take hundreds of pictures of the blue marble, which were then sent back to Earth piecemeal over amateur radio waves for reassembly by space-enthusiast volunteers. That part was successful, though the pictures aren't exactly detailed. Between the transmission artifacting and the smartphone grade cameras it gets a little messy, but sort of awesomely so.


The phonesats burned up on reentry in late April so these composite shots are really all that remains from Android phones' first foray into satellite-hood. And while the photos are neat-lookin' in their own way, they definitely aren't "good." Maybe we should just try and perfect smartphone cameras here on Earth first. [NASA via Engadget]


S






On the surface of Earth, smartphones play a big part in our every day life. As it turns out,… Read…





This Is Earth As Seen By Smartphone Satellites

What's that you say? Today is Free Comic Book Day? Why yes, I'll have that copy of Tales to Astonish

pagesoon.blogspot.com ® What's that you say? Today is Free Comic Book Day? Why yes, I'll have that copy of Tales to Astonish What's that you say? Today is Free Comic Book Day? Why yes, I'll have that copy of Tales to Astonish #27 then. Oh, so some are free, but that one isn't. OK. Well, then why don't you call it "Free Comic Book Other Than Tales to Astonish #27 Day"? (Find your nearest participating store.) What's that you say? Today is Free Comic Book Day? Why yes, I'll have that copy of Tales to Astonish

The Best of Kotaku, The Week of April 29th

pagesoon.blogspot.com ® The Best of Kotaku, The Week of April 29th

There were some exciting video game happenings this week! Grand Theft Auto V got three new trailers—one big trailer?—for the three protagonists you get to control in Rockstar's next game. Bossman Stephen Totilo checked the game out for the very first time, and came away with a ton of details written with a ton of words. But he made you all a TL;DR version, too. We also debuted and completed a Visual History series of attractive video game characters through the decades. Far Cry 3: Blood Dragon came out, as did Iron Man 3 (the film). Enough to keep you busy for a while. To see all of our best coverage of these things and more, check out Kotaku Selects, where I round up our best content.


Up top is Blanka—who was always a favorite Street Fighter character of mine—designed by Carl Pearce. He's got another version up on his deviantART page, but I like this one more. It's also a little old, but it was brought to my attention thanks to Xombie Durge, and I just had to share.


To contact the author of this post, write to tina@kotaku.com or find her on Twitter at @tinaamini.






Couldn't wade through yesterday's 5,000 word Kotaku preview of GTA V? Here's the… Read…





The Best of Kotaku, The Week of April 29th

Making Your Own Pen Is So Beautiful It Might Be Worth It

pagesoon.blogspot.com ® Making Your Own Pen Is So Beautiful It Might Be Worth It

Things I've considered making on my own: a computer, a coffee table, a treehouse, mayonnaise and a few other things. Things I've never considered making on my own: toilet paper, socks, phones and pens. But maybe I should reconsider that last one. Making your own pen is such a beautiful process of machinery porn that I want to see the steel strip off the barrel in real life.


It's just a ball point pen and there are many like it but it would be your ball point pen. Alexandre Chappel recorded a short on what it's like to make your pen and annotated it perfectly. If you're a fan of spinning metals together, you'll love it. [Alexandre Chappel via MAKE]


Making Your Own Pen Is So Beautiful It Might Be Worth It

The World's First Entirely 3D Printed Gun

pagesoon.blogspot.com ® The World's First Entirely 3D Printed Gun

If you think that piece of plastic above is just a toy, you'd be wrong. It's an actual gun. That fires standard handgun bullets. That's 3D printed. Yes, printed. It's the first entirely 3D printed gun, previous 3D printed weapons have just been specific parts. Welcome to the future.


The 3D printed gun, called 'The Liberator', was made by Cody Wilson, the 25-year-old University of Texas law student who was the star of Motherboard's documentary Click. Print. Gun. Wilson has built the prototype weapon above and plans to release the CAD files for the gun next week to the public. Basically, anyone will then be able to print the weapon with no background checks or serial numbers.


Forbes says that the Liberator is made from sixteen different pieces and uses interchangeable barrels for different calibers. All those pieces are made from ABS plastic and formed from a Stratasys Dimension SST printer. The gun also uses a nail to act as its firing pin and Wilson added a six ounce piece of steel to the gun so it can be recognized by metal detectors. Kind! But of course, people who print this gun themselves won't be required to do that. Plastic guns aren't just toys anymore. [Forbes]






After getting teased with the trailer for Click. Print. Gun, Motherboard's documentary on the… Read…





The World's First Entirely 3D Printed Gun

This Week's Top Comedy Video: Waffle Assault

pagesoon.blogspot.com ® This Week's Top Comedy Video: Waffle Assault

Waffles or pancakes? You have to pick waffles, right? Only people who eat vanilla ice cream would swear by pancakes. Waffles are delicious! Waffles are perfect! Waffles make everything better. Unless you're in a police lineup, then you should stay away from the waffles.


The rest of this week's top comedy videos, including Alyssa Milano, getting cut from Iron Man 3 and being a modern comedian, can all be found over at Splitsider.


Other highlights from the week in comedy:



  • Chris Hardwick signed on to host a new Comedy Central late night show with Tom Lennon and Ben Garant as showrunners.

  • HBO renewed Veep for a third season, and Adult Swim renewed The Eric Andre Show for a second one.

  • We checked out Marc Maron's new book Attempting Normal, looked back on some of the best episodes of his podcast, and talked with the man himself about his new IFC show Maron.

  • Inspired by Maron, we picked ten comedy podcasts that would make great TV shows.

  • We talked to Matt Walsh about HBO's Veep, to Bo Burnham about his new MTV show, and to stand-ups Nikki Glaser and Dan Soder about their Comedy Central Half Hour specials.

  • The Blue Collar guys are opening a $200 million theme park.

  • We gave you a guide to Toronto's comedy scene.

  • Twitter and Comedy Central held an online comedy festival, beginning with Judd Apatow moderating a discussion between Carl Reiner and Mel Brooks.

  • Kurt Braunohler debuted a podcast on the Nerdist Network.

  • We looked at Comedy Central's new series Inside Amy Schumer, profiled stand-up Ardie Fuqua, considered our begrudging respect for Rob Schneider, and published one writer's call for backup.

  • We recommend the week's best podcasts, which includes Todd Barry's new show and Todd Glass's 100th episode, and this week in funny Vines, featuring Key and Peele, Nick Swardson, and Maria Bamford.




Splitsider is a website about comedy and the people who create it. It covers movies, TV shows, web videos, books and any other format that exists to make you laugh.


This Week's Top Comedy Video: Waffle Assault

This Is No Ordinary Thor's Hammer Prop. It's Actually Electric.

pagesoon.blogspot.com ® This Is No Ordinary Thor's Hammer Prop. It's Actually Electric.

Making Thor's hammer, Mjolnir, as a prop is one thing. Lots of people have one of those. hackaday wanted to go further than that.


From the YouTube description:



I worked with Staci Elaan to build this hammer that has a solid state tesla coil inside. When you push the button, 80,000 volts of electricity arc from the top.


It will light up any flourescent bulbs around, scare children, and leave the smell of ozone behind. It is super fun!



Here's how he made it:


Still a prop, but a very cool prop. And with that, my friends, I send you off into the weekend. Feel free to talk about whatever you'd like, either here in this open thread or over in the spiffy Talk Amongst Yourselves.


See you next week!


DIY high voltage Thor's Hammer: Mjolnir at 80,000 volts [hackaday]


This Is No Ordinary Thor's Hammer Prop. It's Actually Electric.

35 Minutes With The Next Game From The Makers Of Heavy Rain

pagesoon.blogspot.com ® 35 Minutes With The Next Game From The Makers Of Heavy Rain

David Cage was nervous last Saturday night. And with good reason.


There he was, about to unveil a sizable chunk of Beyond: Two Souls in front of a packed house at the prestigious Tribeca Film Festival. This was only the second time that a video game was shown at the annual celebration of cinema founded by Robert DeNiro. (Rockstar showed L.A. Noire at the festival a few years ago.) So, yes, it was a big deal.


(Spoilers for some early sections of Beyond: Two Souls follow.)


Over the next half-hour, gameplay footage—it wasn’t clear whether this was being played live or was pre-recorded—showed a segment of the game where Beyond heroine Jodie Holmes was living on the street. After a grim sequence where she stumbles around in a blizzard and passes out, Jodie wakes up in an abandoned warehouse after being rescued by a homeless man.


You can see what happens in the entire 35-minute preview from Tribeca above. I'll list some highlights if you don’t watch the whole thing. Early on, an emotionally spent Jodie tries to kill herself.


Aiden—the disembodied essence that players can control and that Jodie communicates with—stops her. Later on, Jodie begs for change and gets harassed by a jerk on the street who offers to give her $10 “to go ‘round back.” After her first day on the street comes to an end, she meets Tuesday, a pregnant woman squatting with the other homeless people in the warehouse. Tuesday hadn't felt baby kick in days but Jodie assured her—with some help from Aiden, it seemed—that the baby was still alive. And, just before the climax of the demo that was shown, Jodie helps deliver that baby.



S


Begging for spare change. Delivering babies. These are not the kinds of things that you do in most big-budget video games. On one hand, it seems like Beyond is telling a somewhat conventional genre fiction story about a young girl with special talents who winds up working for the military. Those are tropes we’ve seen before.


The chunk of Beyond shown at the screening did have combat sequences, dialogue decisions, environmental puzzle-solving and other elements that feel typical to, say, a Halo or Uncharted title. But that just makes the more realistic elements stand out more. “I was interested in putting you in the shoes of someone living in the streets,” Cage told me. “This is something that some films have done before but very few games try that. I think it’s important to do it in games because you actually can experience much more of what it means, because it’s you, you’re in control and you lead that. We just saw one walk-thru, one possibility, but there are many ways you can play this scene and see different aspects of living in the street."


I asked Cage if he had any concerns about portraying people who are achingly poor and on the fringes of society. Did he worry about any kind of backlash? “These are not the kind of questions that I ask myself when I write,” he answered. “I write things that move me. You don’t even have the choice of what you’re writing. You write what you need to write.” So why did he need to write that scene?


“I don’t know,” he began. “Because I’ve been moved many times by the people living in the street and the indifference around them, and how difficult it is to live outside. One of the strong memories that I have about that was actually in New York. I was here 20 or 25 years ago, and I saw that it was really cold. Incredibly cold. It was minus 40 degrees Celsius.”


“I had a big coat and I was still really cold. I saw a woman with a kid and she was in the street and she didn’t have my big coat,” he continued. “It was freezing cold. These are the kinds of images that haunt you for the rest of your life. You really wonder what happened to her and her kid, if they even survived. This is why you need to write these kind of things.”




"I was interested in putting you in the shoes of someone living in the streets."




And the childbirth scene? “When you write, your first audience is yourself. I’m not the first one to say this,” he told me. “You try to create a very unique moment, something that will be strong and emotional and moving. If it works for you as the first audience, you always hope that it’s going to work for others, too. We had a very strong response from the people who saw this part of the game, and they said how emotional and moving it is. This is really what I’m looking for.”




"You try to create a very unique moment, something that will be strong and emotional and moving."




If you’ve been following the promotion around Beyond, then you might have noticed that it’s not going to be as sprawling as Heavy Rain. In that game, you would pass the story along to another character depending on various choices and events. But, Cage told me that players will control Jodie and Aiden all the way through. “I was fascinated by telling the story of someone through 15 years in their life—as a kid, as a teenager, as an adult— and seeing how the different events in her life would make her who she becomes. At the same time, there’s Aiden, who’s this continuing presence. You play Jodi at different ages. so she looks different. She moves differently and talks differently. She has access to different things in different situations.”


S


“My goal with Beyond was to create a strong sense of empathy between the player and the character of Jodi Holmes because she will become someone you will know by heart,” Cage continued. “You were there when she was a kid. You know what she went through. You’ve been there with her in the happy and difficult moments of her life. My hope is by the time you turn off your console and you’re done with the game, you really feel like you’re saying goodbye to someone close that you really like.”


When Cage made his comments about turning off the console, I wondered about the next game machine coming from Sony.


Beyond: Two Souls is the kind of game where, at some point. you’re going to have plot twists that players may want to share with each other. Like, here’s what I did, “I actually jumped off the bridge and Jodi’s dead.” Or, “Or I didn’t save Jimmy, he burnt to death.” I asked Cage he was worried about what a share button could do, in terms of how it could affect the uniqueness of the experiences for the player. Would he want to turn that function off or have it not to be shareable? Would something like the PS4’s share button change how he and his Quantic Dream peers design their games?


S


“No, it doesn’t scare me at all,” he laughed. “We want that ‘water cooler effect’. We had it on Heavy Rain. People talked about it, and they said, “I did this. What did you do?” The only difference is that now they will be able to capture and share it with their friends. That’s fine. People bought the game. They are free to enjoy it the way they want. But my recommendation would be to really play the game on your own, hopefully without going back and talking too much to other people as you play. Just keep the experience unique.”


Speaking of PS4, Cage’s Quantic Dream colleague Guillaume de Fondaumière let me know that they’ve been working with a version of Sony’s next-gen hardware for a while now. “We started to work on Playstation 4 more than two years ago. It did influence our developments on Playstation 3 actually on Beyond. We are now at the point where you can see the possibilities of that console after two years of programming on it. We were really surprised to which levels we can push things from a graphical standpoint,” Fondaumière told me. “There will be quite an important gap between what we are showing here on Beyond and what is really possible sometime soon on Playstation 4, which is a really, really powerful machine.”




"There will be quite an important gap between what we are showing here on Beyond and what is really possible sometime soon on Playstation 4..."




Aside from graphics, one of the other big takeaways from Sony’s PlayStation event in February was the importance of connectivity. Does the emphasis on social experiences mean that Quantic Dream might make a multiplayer game or a game where there’s a collaboration between players? How will PS4 make them evolve the game design? “It’s too early to talk really about what this next project is. But what’s certain is, yes, everything is open today. Everything is connected. There’s a new controller. We need to look at this new controller’s functionality and adapt gameplay to it. But we also need to see these new connectivities. We need to find a way to embrace, not only the available technologies, but also the new habits of players. Yeah, we’re thinking a lot about it right now.”


“One of the features of the Playstation 4 controller is the touchpad, for instance. These new features are very interesting to us because we think that we would like to bring casual gamers or occasional gamers or even people who don’t play at all to the medium,” he said. “I think we can only do that through what I would say are non-conventional gaming paradigms. The controller has always been to a certain extent a barrier to those non-gamers to jump into the gaming space. We’ve seen more and more people embracing gaming through those mobile devices. That’s something else that we’re watching very, very carefully. We’ll see in the future what this means.”


At the PS4 reveal a few months ago, Cage showed a glimpse of the new engine that Quantic Dream is developing. But, he wants to make sure that people understand something: “The technology is a tool. That’s what I tried to explain.” “It’s not because you have better tech that suddenly you will create something much more meaningful and interesting” he continued. “No. It’s a tool. If you have something to sell, to say, to explain, to express, and you have a better tool to do it, you will create something better. But if you have nothing to say, you can have the best tech in the world, you still won’t say anything.”


Update: An earlier version of this article had the title "You're Going to Deliver a Baby—And Attempt Suicide—in This PS3 Game. In order to better serve those readers who don't want to know anything that happens in Beyond, that title has since been changed.






Beyond: Two Souls, the PS3 exclusive game coming from Quantic Dream was an official selection at… Read…







If it's a big-budget game, you can (cynically) count on at least one thing: a stoic-looking… Read…







"These are exciting times for the gaming industry," game designer David Cage of Quantic… Read…





35 Minutes With The Next Game From The Makers Of Heavy Rain

How Much Hair, Sweat, Pee and Poop Do Our Bodies Make Every Year?

pagesoon.blogspot.com ® How Much Hair, Sweat, Pee and Poop Do Our Bodies Make Every Year?

Prepare to be grossed out. You know how you go to the bathroom every day, cut your nails every few weeks and cut your hair every month? Did you ever think about what all that totals up to? What about all those times you've cried or drooled or worked up a sweat? It adds up to an embarrassing amount of fluid!


I was very disappointed in our slow growing hair and nails. Only 6 inches and 1.5 inches? Weak. Our dead skin, on the other hand, can weigh as much as a human head! And our poop? An inspiring 360 pounds per year. [BuzzFeed]


How Much Hair, Sweat, Pee and Poop Do Our Bodies Make Every Year?

You Can Do Special Fusions Via StreetPass In Shin Megami Tensei IV

pagesoon.blogspot.com ® You Can Do Special Fusions Via StreetPass In Shin Megami Tensei IV

Shin Megami Tensei games have typically always let you collect demon minions which you can then use in battle, ala Pokémon. You can "fuse" these demons to make new ones, but that's typically a solitary affair. In the upcoming Shin Megami Tensei IV, other players will allow you to perform special fusions via Streetpass.


Streetpass is is a 3DS feature which allows 3DSes to communicate with one another and exchange information, even if the 3DS is in sleep mode. In order for it to work, other players must be within a certain range of a 3DS owner.


Here's how the upcoming SMT uses the feature according to Siliconera:



Players exchange Digital Devil Service cards over Streetpass. These show your character’s level, a demon you select, and a canned message. When you exchange cards with other Shin Megami Tensei IV samurai you might be able to do a special kind of fusion.



As an example, Siliconera cites the adorable Jack Frost, who can acquire a black card which can then trigger a fusion that changes him into "Shemhazai." It's kind of like trade evolutions in Pokémon, except you don't need to exchange your minions—just cards. Which sounds better, frankly.


Shin Megami Tensei IV releases this summer for the 3DS in the United States.


(Via Siliconera)


You Can Do Special Fusions Via StreetPass In Shin Megami Tensei IV

Most Beautiful Items: April 26 - May 3

pagesoon.blogspot.com ® Most Beautiful Items: April 26 - May 3

These days, most of us expect the things we buy online to arrive within a day or two. After all, why does ecommerce exist, if not to deliver a horsehead mask to my doorstep within 24 hours?



Recently, Gizmodo had a chance to go out to the Transformers HQ at Hasbro's home office outside of Providence, Rhode Island. We got to see how the classic toys are designed from the ground up, as well as the workshop where early prototypes for all of Hasbro's toys are put together. It was a pretty great time.





A crop of newly reimagined government forms beautify and clarify the documents that define us (as far as the government is concerned, at least). But should we be thinking harder about how these forms function, alongside how they look?




S



A quality grinder is an essential tool in making good coffee or espresso, but they're often known more for their utility than their beauty. The HG-One though, is a different beast. Its sleek beauty will make you forget how much cranking is involved.





If ever there was something bubbling out of the primordial ooze it's these little pools of light. There's something that's just gloopy and compelling about them. This is KIHOU, a series produced by tangent, a London/Tokyo design studio.






Most Beautiful Items: April 26 - May 3

How Many Games Made It Into Apple's Top 100 Apps of All-Time?

pagesoon.blogspot.com ® How Many Games Made It Into Apple's Top 100 Apps of All-Time?

With the iTunes App Store quickly approaching the 50 billion downloads mark — that's about six or seven apps for every person on the planet — Apple is showcasing a list of the top 100 free and paid iPhone and iPad apps of all-time, or as I like to call it, 47 gaming apps and friends.


I was actually expecting the number to be a bit higher, though perhaps my experiences on the app store don't mirror those of people actually trying to get a little work done. Still 47 out of 100 isn't too shabby. The paid iPhone charts feature 19 games; the free iPhone charts a mere four. Over on the more professional iPad charts we've got 15 games, with another seven in the free column.


Let's explore further!


How many Angry Birds games are on the top charts? All of them, with the exception of Angry Birds Friends, which only came out just this week. That includes all of the traditional bird variants, as well as Bad Piggies. All-in-all, 11 percent of the top 100 is Rovio.


Then we've got the usual suspects — Cut the Rope, Words with Friends, Draw Something. We've got massive success stories from indie devs, like Imangi's Temple Run and Andreas Illiger's tiny Wings. There are families playing Scrabble and Monopoly. There people harnessing the massive power of Apple's hardware to play Solitaire.


And for the hardcore, traditional gamer there's — nothing. No racing. No shooting. Just endless-runners, physics puzzles, board games and fruit-slashers as far as the eye can see. It's not that Apple devices aren't the place for hardcore games. It's just an environment where hardcore gamers are in the minority.


It's actually a little scary when you stop and think about it. I'm going to go hide and play Skype and The Weather Channel.


If you've got iTunes you can check out the full list here.






You kids get off of my lawn! Damn, that really does feel good. I turned 40 on Wednesday, so excuse… Read…





How Many Games Made It Into Apple's Top 100 Apps of All-Time?

You're Going to Deliver a Baby—And Attempt Suicide—in This PS3 Game

pagesoon.blogspot.com ® You're Going to Deliver a Baby—And Attempt Suicide—in This PS3 Game

David Cage was nervous last Saturday night. And with good reason.


There he was, about to unveil a sizable chunk of Beyond: Two Souls in front of a packed house at the prestigious Tribeca Film Festival. This was only the second time that a video game was shown at the annual celebration of cinema founded by Robert DeNiro. (Rockstar showed L.A. Noire at the festival a few years ago.) So, yes, it was a big deal.


Over the next half-hour, gameplay footage—it wasn’t clear whether this was being played live or was pre-recorded—showed a segment of the game where Beyond heroine Jodie Holmes was living on the street. After a grim sequence where she stumbles around in a blizzard and passes out, Jodie wakes up in an abandoned warehouse after being rescued by a homeless man.


You can see what happens in the entire 35-minute preview from Tribeca above. I'll list some highlights if you don’t watch the whole thing. Early on, an emotionally spent Jodie tries to kill herself.


Aiden—the disembodied essence that players can control and that Jodie communicates with—stops her. Later on, Jodie begs for change and gets harassed by a jerk on the street who offers to give her $10 “to go ‘round back.” After her first day on the street comes to an end, she meets Tuesday, a pregnant woman squatting with the other homeless people in the warehouse. Tuesday hadn't felt baby kick in days but Jodie assured her—with some help from Aiden, it seemed—that the baby was still alive. And, just before the climax of the demo that was shown, Jodie helps deliver that baby.



S


Begging for spare change. Delivering babies. These are not the kinds of things that you do in most big-budget video games. On one hand, it seems like Beyond is telling a somewhat conventional genre fiction story about a young girl with special talents who winds up working for the military. Those are tropes we’ve seen before.


The chunk of Beyond shown at the screening did have combat sequences, dialogue decisions, environmental puzzle-solving and other elements that feel typical to, say, a Halo or Uncharted title. But that just makes the more realistic elements stand out more. “I was interested in putting you in the shoes of someone living in the streets,” Cage told me. “This is something that some films have done before but very few games try that. I think it’s important to do it in games because you actually can experience much more of what it means, because it’s you, you’re in control and you lead that. We just saw one walk-thru, one possibility, but there are many ways you can play this scene and see different aspects of living in the street."


I asked Cage if he had any concerns about portraying people who are achingly poor and on the fringes of society. Did he worry about any kind of backlash? “These are not the kind of questions that I ask myself when I write,” he answered. “I write things that move me. You don’t even have the choice of what you’re writing. You write what you need to write.” So why did he need to write that scene?


“I don’t know,” he began. “Because I’ve been moved many times by the people living in the street and the indifference around them, and how difficult it is to live outside. One of the strong memories that I have about that was actually in New York. I was here 20 or 25 years ago, and I saw that it was really cold. Incredibly cold. It was minus 40 degrees Celsius.”


“I had a big coat and I was still really cold. I saw a woman with a kid and she was in the street and she didn’t have my big coat,” he continued. “It was freezing cold. These are the kinds of images that haunt you for the rest of your life. You really wonder what happened to her and her kid, if they even survived. This is why you need to write these kind of things.”




"I was interested in putting you in the shoes of someone living in the streets."




And the childbirth scene? “When you write, your first audience is yourself. I’m not the first one to say this,” he told me. “You try to create a very unique moment, something that will be strong and emotional and moving. If it works for you as the first audience, you always hope that it’s going to work for others, too. We had a very strong response from the people who saw this part of the game, and they said how emotional and moving it is. This is really what I’m looking for.”




"You try to create a very unique moment, something that will be strong and emotional and moving."




If you’ve been following the promotion around Beyond, then you might have noticed that it’s not going to be as sprawling as Heavy Rain. In that game, you would pass the story along to another character depending on various choices and events. But, Cage told me that players will control Jodie and Aiden all the way through. “I was fascinated by telling the story of someone through 15 years in their life—as a kid, as a teenager, as an adult— and seeing how the different events in her life would make her who she becomes. At the same time, there’s Aiden, who’s this continuing presence. You play Jodi at different ages. so she looks different. She moves differently and talks differently. She has access to different things in different situations.”


S


“My goal with Beyond was to create a strong sense of empathy between the player and the character of Jodi Holmes because she will become someone you will know by heart,” Cage continued. “You were there when she was a kid. You know what she went through. You’ve been there with her in the happy and difficult moments of her life. My hope is by the time you turn off your console and you’re done with the game, you really feel like you’re saying goodbye to someone close that you really like.”


When Cage made his comments about turning off the console, I wondered about the next game machine coming from Sony.


Beyond: Two Souls is the kind of game where, at some point. you’re going to have plot twists that players may want to share with each other. Like, here’s what I did, “I actually jumped off the bridge and Jodi’s dead.” Or, “Or I didn’t save Jimmy, he burnt to death.” I asked Cage he was worried about what a share button could do, in terms of how it could affect the uniqueness of the experiences for the player. Would he want to turn that function off or have it not to be shareable? Would something like the PS4’s share button change how he and his Quantic Dream peers design their games?


S


“No, it doesn’t scare me at all,” he laughed. “We want that ‘water cooler effect’. We had it on Heavy Rain. People talked about it, and they said, “I did this. What did you do?” The only difference is that now they will be able to capture and share it with their friends. That’s fine. People bought the game. They are free to enjoy it the way they want. But my recommendation would be to really play the game on your own, hopefully without going back and talking too much to other people as you play. Just keep the experience unique.”


Speaking of PS4, Cage’s Quantic Dream colleague Guillaume de Fondaumière let me know that they’ve been working with a version of Sony’s next-gen hardware for a while now. “We started to work on Playstation 4 more than two years ago. It did influence our developments on Playstation 3 actually on Beyond. We are now at the point where you can see the possibilities of that console after two years of programming on it. We were really surprised to which levels we can push things from a graphical standpoint,” Fondaumière told me. “There will be quite an important gap between what we are showing here on Beyond and what is really possible sometime soon on Playstation 4, which is a really, really powerful machine.”




"There will be quite an important gap between what we are showing here on Beyond and what is really possible sometime soon on Playstation 4..."




Aside from graphics, one of the other big takeaways from Sony’s PlayStation event in February was the importance of connectivity. Does the emphasis on social experiences mean that Quantic Dream might make a multiplayer game or a game where there’s a collaboration between players? How will PS4 make them evolve the game design? “It’s too early to talk really about what this next project is. But what’s certain is, yes, everything is open today. Everything is connected. There’s a new controller. We need to look at this new controller’s functionality and adapt gameplay to it. But we also need to see these new connectivities. We need to find a way to embrace, not only the available technologies, but also the new habits of players. Yeah, we’re thinking a lot about it right now.”


“One of the features of the Playstation 4 controller is the touchpad, for instance. These new features are very interesting to us because we think that we would like to bring casual gamers or occasional gamers or even people who don’t play at all to the medium,” he said. “I think we can only do that through what I would say are non-conventional gaming paradigms. The controller has always been to a certain extent a barrier to those non-gamers to jump into the gaming space. We’ve seen more and more people embracing gaming through those mobile devices. That’s something else that we’re watching very, very carefully. We’ll see in the future what this means.”


At the PS4 reveal a few months ago, Cage showed a glimpse of the new engine that Quantic Dream is developing. But, he wants to make sure that people understand something: “The technology is a tool. That’s what I tried to explain.” “It’s not because you have better tech that suddenly you will create something much more meaningful and interesting” he continued. “No. It’s a tool. If you have something to sell, to say, to explain, to express, and you have a better tool to do it, you will create something better. But if you have nothing to say, you can have the best tech in the world, you still won’t say anything.”






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